The largest educational institution of the six Central Swiss cantons, the Lucerne University of Applied Sciences and Arts offers state-of-the-art jobs and programmes. We share knowledge in Switzerland and abroad, we are forward-looking, creative, and committed to interdisciplinarity. Help us to shape and become a part of our shared, sustainable future.
The Lucerne School of Computer Science and Information Technology is the country’s first department at a university of applied sciences dedicated to computer science. We offer bachelor’s and master’s programs whose graduates are highly sought-after in the business and science communities, state-of-the-art continuing and executive education programs, applied research into cutting-edge topics, and services of high practical relevance.
The Immersive Realities Research Lab was established in 2018 and investigates how people use augmented and virtual reality technologies. The group focuses on the role of users in these contexts and studies new types of interactions. Current AR/VR projects include among others participatory design within urban planning projects, a serious game for beekeepers, a hybrid art exhibition, and tangible learning tools for teaching about electricity. All projects have in common strong interdisciplinarity and pursue the overall mission of facilitating understanding.
We are currently looking to grow our team starting 01.08.2023 or later:
Lecturer Serious Games / Learning in XR 60-100%
Description
Application-oriented research activities in XR (Augmented and Virtual Reality) in the fields of training, learning and (serious) games
Acquisition and management of research and service projects
Teaching at Bachelor and Master level (Game Design, Game Development and other topics) at the Department of Computer Science and possibly other departments such as Engineering & Architecture and Design & Art
Supervision of student projects (Bachelor and Master level)
Supporting the Public Outreach Team with events, talks and consulting requests
Collaboration on continuing education programs (e.g. CAS)
National and international networking in the AR/VR field
Requirements
University degree (ideally with doctorate and/or several years of practical experience)
Experience in acquisition and management of research and service projects
Experience in writing scientific publications
Practical and theoretical knowledge as well as experience with AR and VR applications
Experience with game engines such as Unity
Good programming skills, e.g. C# or C++
Knowledge in the field of Human Computer Interaction (qualitative and/or quantitative studies, user-centered design, user experience), serious games and training or learning applications
Very good knowledge of German and English
Ability to present complex issues in an understandable way
We offer
A lively research environment in a diverse and international team
Possibility to set your own priorities and to realize them in the areas of research, teaching and services
Integration into the Immersive Realities Research Lab and the Immersive Realities Center
Interdisciplinary and application-oriented projects on a wide range of topics such as interaction design, serious games, participatory design, art and culture, visualization and building information modeling
Excellently equipped AR/VR lab and showroom
Contemporary employment and working conditions
Attractive workplace on our modern campus in the immediate vicinity of Rotkreuz train station
Contact and Address
Inquiries:
Prof. Dr. Eckart Zitzler Vice-Dean and Head of Research T +41 41 757 68 31 eckart.zitzlerhslu.ch